Indhu
Senior Product Designer
based in Seattle
Contents
01LATShipped
02KeyeShipped
03Misinformation Center
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Misinformation Center

Media Literacy Tools for the AI Age — Research collaboration with TrueMedia.org

See Prototype →
Misinformation Center hero

01 — Snapshot

Context
UW capstone, solo after month two — can people learn to spot misinformation themselves?
Constraint
No engineering beyond a prototype; platform-integrated concepts failed testing.
Decision
Four standalone tools (Search, Scan, Quiz, Ask Us), not another fact-check label.
Tradeoff
17/19 rejected platform-embedded — went standalone instead.

TL;DR

Role
Sole Designer (Graduate Capstone)
Team
Solo (post-February 2024) · Research collaboration with TrueMedia.org
Timeline
12 months (Jan–Dec 2024)
Impact
~1,800 testers at Misinfo Day | 2,000-respondent survey | Concept validation
Key Skills
User research · Concept design · Gamification · Platform strategy · Academic rigor
Decision Authority
Owned, solo after February 2024: research direction, all four tool concepts, and the pivot away from the original platform-embedded concept after 17 of 19 testers rejected it. TrueMedia.org set the research partnership scope.
Headline result
Two hours of searching became a few minutes of checking.
2h → 5m
Four participants described spending around two hours verifying a claim alone. In testing, they reached the same answer in about five minutes — baseline self-reported, outcome observed.

Platforms try to control misinformation, but users don't trust them. This capstone asked a different question: what if we equipped people to identify it themselves?

Truth visual

Agency over authority. People resist being told what's true, but respond well to tools that help them decide for themselves.

My role. Sole designer on this UW graduate capstone (Jan–Dec 2024), started as a team of four. After February: research, archetypes, all four features, and testing ~1,800 people at Misinfo Day, mine alone.

My contribution
Owned the research direction, all four tool concepts, and the pivot away from the platform-embedded concept after 17 of 19 testers rejected it — TrueMedia.org set the research partnership's scope.

From March to May, I collaborated with TrueMedia.org, a deepfake-detection nonprofit that analyzed 60,000+ pieces of media before shutting down in January 2025 — nobody profits from detection. That's this case study's throughline (section 06).

02 — The Problem

After AI, the same problem arrived at a different scale

Misinformation exploits human bias: believe what confirms your views, share before verifying. After AI, the same problem arrived at a different scale — more believable, more volume, same fragile ecosystem.

Survey Results
Survey Results (n=2,000)
74% encountered misinformation weekly, 62% of parents felt overwhelmed, and <20% trusted existing fact-checkers.
The Generational Sandwich
The Generational Sandwich
Mothers filtering misinformation for kids while protecting elderly parents from scams — shaped the archetype strategy.
The Transparency Demand
The Transparency Demand
Users wanted to see who benefits from content, beyond a fact-check label.
The Platform Trust Problem
The Platform Trust Problem
Testing rejected a solution integrated into a major social platform immediately — the tool had to stand independent.
The platform that spread the problem was structurally incapable of being trusted as its solution.

03 — Features

See Prototype →

The quiz builds the skill, Search and Scan provide the tool at the moment of need, Ask Us is the human fallback at the tool's limit

Each feature came from a specific gap the research exposed — not a feature list.

The pivot: from platform-embedded to standalone

First version lived inside a major platform — users didn't trust it to police itself, and its audience skewed too old for verification. I went standalone.

Misinformation Center wireframes embedded in a major social platform — the killed direction

Feature 01

Literacy Quiz

Tutorials and explainers weren't changing behavior — early "how to spot misinformation" modules had users disengaging like it was homework. The first quiz format, read a claim and type a response, lost users by question four.

The constraint became the feature:

  • Under 40 seconds per session
  • One hand, on a train
  • Real social media content (not sanitized examples)
  • Swipe-based True/False interaction
Try it yourself ↓
Question 1 of 5
This photo shows recent flooding in Seattle caused by climate change.
This photo shows recent flooding in Seattle caused by climate change.
The quiz was designed in the visual register of the platforms where misinformation actually spreads, not the register of an educational tool.

Completion states shifted to skill progression — "getting better" beat a percentage. The 40-second limit meant speed for the question, depth one tap away.

Feature 02

Search & Image Search

Verification had to come to users, not the reverse — one entry point for both links and images.

Four states, not two
True, Misleading, False, Satire. Misleading was critical: most misinformation isn't false, it's selectively true.
Badge + evidence
Fast badge upfront, one tap to reveal sources and reasoning — users wanted the why, not just the verdict.
Multiple sources
Reuters, AP, a fact-check org side by side — institutional backing users could verify themselves.

Other explorations

Two smaller tools rounded out the four — narrower use cases than the quiz or search, but each came from a gap the other two couldn't cover.

Scan
For misinformation that shows up on paper — flyers, newspapers, posters. Older users hesitated on forms but scanned instantly, a behavior already learned from restaurant QR codes.
Ask Us
Human-backed fact-checking for gray-area content no database or algorithm has seen yet — private forwards, local rumors, freshly manipulated images. Simplified from a multi-field form to three steps after Misinfo Day.
The quiz builds the skill, Search and Scan provide the tool at the moment of need, Ask Us is the human fallback at the tool's limit. None of them tell users what to think.

"The prototype is very well crafted… the experience looks easy and also fun."

— capstone reviewer

Let's get into the details now.

04 — Testing & Validation

The first version didn't fail on usability. It failed on who was asking.

Three rounds before the four tools settled — a platform-embedded concept, a format head-to-head, and the full build at the capstone showcase.

What testing disproved. 17 of 19 wouldn't engage with a version built inside a major platform — a trust problem, so I moved it out.

What testing confirmed. The interactive quiz beat the written guide. At the showcase it held without help, except one gap: no exit from every screen.

17/19
wouldn't engage with the platform-embedded concept
2
formats tested head-to-head: written guide vs. interactive quiz
2h → 5m
verification time, participant-reported

05 — Market Research

Verification had to live where misinformation spreads, but platform ownership destroyed trust

Snopes is monetized; the free alternatives are nonprofits with text-heavy resources people ignore — two categories, neither worked:

Monetized Platforms — Credible but Compromised
Snopes had trust, but ran ads. Platform labels and Community Notes had scale but read as biased.
Nonprofit Resources — Trustworthy but Invisible
Literacy initiatives had integrity but no engagement in a short-form-video era.

The gap: users trusted established outlets, wanted multiple sources, inside apps they already used — leaving was fatal friction.

Verification had to live where misinformation spreads, but platform ownership destroyed trust.

The integration insight. Professors waved this off as digging too deep, so I worked it through with my husband, an AI scientist outside product: a trusted utility in trusted surfaces — Safari share sheet, Apple News, native camera — backed by verifiable institutions, owned by none of the platforms it lives in.

"Great idea to bring in UI scenarios outside of the app itself, like the lock screen widget."

— capstone reviewer

06 — User Research

Misinformation moves through trust networks — families, WhatsApp groups, neighborhood pages

Recruited through the UW Misinformation Center network — UW students and Seattle-area school networks.

Early testing surfaced ambiguous labels and slow search, prompting color-coded ratings.

Misinformation moves through trust networks — families, WhatsApp groups, neighborhood pages.

The finding that changed the problem: families argue along specific channels — adults 55–80 scammed via WhatsApp from trusted contacts, teens 13–18 pressured into exposing data, 25–40 caught managing both.

The archetypes emerged from that chain:

Truth Seekers archetype
Truth Seekers (18–30)
Already motivated, cross-referencing sources, want to be validators.
Overwhelmed Guardians archetype
Overwhelmed Guardians (25–40)
Want verification tools, but any friction loses this group.
Vulnerable Believers archetype
Vulnerable Believers (55–80)
Trust what comes from people they know — design means meeting existing behavior.

The strategy: design for the first two — they become the human layer protecting the third, like a mother who verifies before forwarding to her parent.

The generational chain diagram and three archetype cards with real interview quotes

What Misinfo Day revealed that recruited testing couldn't. Live crowds reveal behavior that self-reports miss. Younger participants abandoned reading within seconds; older participants trusted Ask Us over automated ratings. Engagement spiked when framed as a skill rather than a correction.

This is also when Scan got decided — attendees wanted to check what was physically in front of them, too.

Misinfo Day — live testing with ~1,800 participants
Misinfo Day live testing, photo 1 Misinfo Day live testing, photo 2

07 — Impact & Results

96% of 36 Gen Z and millennial testers said they'd use it. Older users needed a camera first.

Younger testers took to search and the quiz immediately. Older participants stayed out until Scan arrived — pointing a camera at a newspaper asked nothing new of them, and removed what they disliked most: asking a younger relative for help.

96%
of 36 Gen Z and millennial testers said they'd use it
~8,000
used the live product over 3 months, beyond the test group — the fast-verification pattern held at scale
~1,800
tested live at Misinfo Day, across a 2,000-respondent follow-up survey

The final version was framed as a system utility — something that lives beside the compass and the calculator, not an app you remember to open.

08 — TrueMedia

Detection is the expensive end of the chain — authenticating content at creation is fundamentally more efficient, but nobody profits from implementing it

TrueMedia.org built deepfake detection for the 2024 election; through UW I contributed research synthesis. Their tool served journalists, mine a teenager. They analyzed 60,000+ pieces of media before shutting down in January 2025, open-sourcing the tech instead of chasing funding.

TrueMedia's Head of Product reframed it: platforms are ambivalent about detection since it drives engagement, and personalized scams never reach anyone to verify them. Authenticating content at creation would be more efficient — but C2PA proposed that and stalled on incentives.

09 — Reflection

See Prototype →

What I got wrong: I designed a good product for a problem design alone couldn't solve

TrueMedia was research-grounded and mission-complete, yet closed on economics rather than design. The answer — integration into trusted surfaces — never had a business model.

What changed. Feedback pushed the quiz toward teaching why, and badges toward layered reveals — signal first, reasoning a tap away. By 2026, AI solves the staffing; the ecosystem question remains.

"Demo was very well designed. Excited to see the next steps."

— capstone reviewer

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